In the past, the web game market was full of fish, and all the gods were trying to catch a lot of oil and water here. A variety of small workshop-style games  like Saint Fallen R are not uncommon....

Letteratura postato da ruansfr || 5 anni fa

In the past, the web game market was full of fish, and all the gods were trying to catch a lot of oil and water here. A variety of small workshop-style games  like Saint Fallen R are not uncommon. The first month of beta testing, the second month of internal testing, the third month of bankruptcy, almost became the development law of these small games. The market is developing towards a situation in which big countries compete for hegemony. Several large listed companies will rely on their own strong economic strength to quickly monopolize various resources of the market. In order to provide players with more professional services, more perfect games, the concentration of the entire industry continues to increase, forming a situation in which several large companies jointly monopolize.

Saint Fallen R
Of course, I don't want to see this situation, so I also want to remind those small teams who are participating in the development of web games, to do the planning and to make products seriously, is the king of your development. This market is precisely because you have the energy, but also hope that you can really make the game works that players love.
Game cross-morphology fusion
Thanks to the maturity of FLASH technology and the accumulation of my R&D talents, full-pixel, real-time games have become mainstream products in the market, and the experience has been comparable to mainstream 2D client online games.
The page tour products are also gradually integrated with the client online games. In order to meet the user's demand for image expressiveness, some page tour products have also launched their complementary clients such as “Tian Shu Qi Tan”; there are also online game developers to launch brand series customers. End-to-end online games, such as "Fantasy Kunlun" & "Dream Kunlun Onweb" product strategy. Web games gradually extend from simple fragmented games to multiple forms, extending to deep games and mobile games, such as "God of God".
Product structure is gradually enriched
In the two years of 2009-2011, China's web game product types have completed a comprehensive variety of types: from 2009 to 2010, strategic war games dominated the market, and today, the product types are highly plentiful, and 986 games are available on the market. In the role-playing category, which has a market share of 38%, and the war strategy category has a market share of 36%, role-playing games have become a new force in the market. The new games of tower defense, cultivation and leisure sports also emerged in 2010-2011, which was recognized by players and the market.
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Fonte: https://sfr.gamedom.me/